NEVAR
The Never-ThawICE
The Long Winter — the whole lane freezes. Earth shatters the ice; fire only sets them free.
The Story

A black suit fell out of the storm. Circuits that glow. A visor that never blinks. Everyone in WELKINGS wants it — only one hero gets to wear it.


The sky swears it fell out of the storm. The sky is wrong. It was left there for whoever could earn it. Everybody knows what it does:
Every single hit carries a charge — whatever the suit touches gets stunned.
It vanishes — and reappears right on top of the backline, leaving an afterimage.
One earned punch. It stuns, and it throws whatever it touches back down the lane.
VIDO is the boy; HIGHZAK is the suit that was left for him. A deck carries one of them — never both.
The suit isn't found. It isn't bought. It's earned mid-battle — and the sky delivers it.
Every hit you land feeds the cyan Overcharge bar under your hero.
Hit the glowing button. A shockwave clears the field, the hero rockets into the sky… and one bolt comes down to meet him.
He lands in a different suit. Cyan armor. A lightning aura that never turns off.


Fault Line — he hits the floor and a line of stone rips down the lane. Everything on it is thrown and stunned.


Fireball — thrown down the lane. It bursts, and whatever the splash touches keeps burning.


Chain Storm — one bolt that jumps to three enemies in a row. There is no hiding in the back.


Glacial Comet — a comet of ice falls out of the sky. Everything in the crater is frozen for four seconds.


Undertow — the power races underground and erupts beneath them, from anywhere on the board.


Cyclone Veil — he sits into the lotus and a gale mantle turns around him. Touch it and the wind throws you.


Backflip Kick — a flash-kick somersault at triple damage. Whatever it touches leaves the ground.


Boar Call — he raises both palms and three war boars climb out of violet portals to fight beside him.


The one you protect on your side of the arena — and the last king you will ever have to beat.


Tiny. Naughty. Pulls heroes out of position when they least expect it.


Flies above the fight and keeps your heroes standing when they shouldn't be.
When the crown shattered, ten stones flew home — and sealed each king inside his own realm. The eleventh broke differently. Break the seal. Wake the king. Beat him, and take his stone.
The Long Winter — the whole lane freezes. Earth shatters the ice; fire only sets them free.
Fire Breath — a cone of flame down the lane. His fists leave you burning.
The Tide Turns — a wall of water sweeps the floor. What he hits stays soaked.
The Sky Falls — every enemy struck at once. Twice as hard on anything soaked.
The Last Breath — one exhale blows the lane back and cancels every swing.
The Gate Closes — a wall of stone erupts from the floor. He cannot be pushed.
The Grove Mends — the only king who heals. Your whole side, all at once.
The Hollow Orb — a violet sphere rolls the lane. Everything it passes rots.
The Eye Opens — a standing cyclone drags them in and grinds them there.
The Court Rises — a column of light. Enemies burn in it, allies rise from it.
Ten stones open the road to The High Throne.

By stepping through this gate you agree to defend your King, to be repeatedly struck by extremely dramatic lightning, to share the battlefield with a very naughty flying thief, and to never, ever let MALVO's boars near the suit. It runs in your browser. It installs to your phone. It's free. OK that's it.
