WELKINGS
Ninety seconds of the real build
Why this one is different
The enemy king stands sealed at the far end of the lane. Crack the seal, bring him down — there is no other way to win. That one rule turns the last thirty seconds of every match into something worth watching.
A defeated king is not a trophy. He joins your Royal Line and rules your side of the arena. Ten kings, eleven stones, and a reason to come back that is written into the world instead of bolted onto it.
No install, no store tax, no review queue. Every link, QR code and stream is distribution. The D2C wave needs games built for the browser first — this one was.
Art, animation, code and sound produced in-house to our own reference sheets — no stock characters, no marketplace packs, nothing licensed. Engineered for live PvP from the first line, with a deterministic simulation behind it.
Four of the twelve fighters and kings
Where it stands
What we are looking for
A partner who has taken a free-to-play mobile game to a live audience — to stand with us over the first real cohort.
Explore the full WELKINGS pitch
Every system, every king, the economy, the tech — and a straight list of what is not built yet.
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The live build is shown in person — ask us for a demo.
Everything, in one place
The deep dive
The full pitch
Every system, every king, the economy and the tech — and a straight list of what is not built yet.
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The world
The full story
Ten chapters: the crown that broke the sky, the ten sealed kings, and the teacher who waits at the top.
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The season
welkings.com
Season of the Suit — the heroes, the kings on their floating isles, and the overcharge.
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Who builds it
HIGHZAK — the studio
An independent game studio in Israel. Browser-native games, every craft under one roof.
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Contact · Ido Yarimi, Founder king@welkings.com WELKINGS by HIGHZAK · Israel