WELKINGS

A real-time card battler in the shattered sky.

Eight fighters to a deck. Three spells at your side. One side-view arena. Four minutes to shatter the ice, wake the king — and take his stone.

Playable buildAugust 2026Mobile web · installablewelkings.com

See a match, beat by beat →

Begin the ascent

The case in 30 seconds

Product

A real-time card battler for the mobile browser — eight fighters, three spells, four-minute matches, ten realm kings to free.

Proof

The full match loop, meta, economy and season are playable right now, in any browser, no install — captured beat by beat from the running build.

Company

WELKINGS by HIGHZAK · Israel · 2026 · self-funded · one founder with an AI-augmented production pipeline.

The gap & the ask

Zero external testers yet, matchmaking not live — stated plainly inside. The ask is a partner who has taken a free-to-play mobile game to a live audience.

What it is

Two sides, eight champions each, one lane, and a king sealed at the far end of it.

You play WELKINGS on a phone, in a browser, with no install and no store. Surge fills, cards cost, champions land on your half of the arena and walk. Everything happens in profile, in one readable line of battle, the way a fight is legible from the side of a ring.

The enemy king is sealed in a block of ice on his pedestal. Crack it in three stages and he steps off it — the strongest unit in the game, guarding his own throne. Bringing him down is the only way to win — and a fallen king is freed, never killed. That single rule is what makes the last thirty seconds of a match worth watching.

A live match in the first arena, the enemy king still frozen in his ice block
Frozen Sanctum · live match · the king still sealed

The world

The crown that broke the sky

Above ten floating realms ruled the Golden King — the King of Kings. His crown held eleven stones: one for every realm, and one gold-white Heartstone for the High Throne itself, because the throne is a realm too. Under that crown the sky was one kingdom.

Then he began to fade. The realms believed he had left no heir — the High Throne had never passed by blood alone, and the crown was meant only for someone who could hold every realm at once. Instead of choosing together, the ten kings went to war over it. When the fighting reached the throne room, he understood the one thing none of them had: whoever seized the crown by force would inherit a world whose unity was already dead.

So he did what no king had ever done. He shattered the crown himself.

The King of Kings on his throne above the clouds
The King of Kings — before the war
01

The ten seals

Ten stones flew home, and each one sealed its king inside the material of his own world — ice, lava, tide, storm, mist, granite, roots, curse, cyclone and light. They are still exactly as angry as they were at the moment of the shattering.

02

The crown cage

The Heartstone broke differently. Its hollow shell stayed at the High Throne, and the Divine force torn out of it closed around the Golden King as eleven rings of gold-white light. He is alive. He is awake. He can see the realms. He cannot leave.

03

The splinter is dropped

The empty crown frame went all the way down to Earth with one living splinter of the Heartstone lodged inside it — the one place no king in the sky would think to look. It is not a twelfth stone; it is the missing heart of the eleventh, so no conqueror can ever finish the crown without it. The crown you carry starts at 0/11.

04

The boy

VIDO. Athletic, acrobatic, an inventor who cannot leave a broken machine alone. He grew up on stories about kingdoms above the clouds that nobody believed. He built a flight rig around the splinter — and the broken frame began answering something far above the world.

05

The teacher

The Golden King appears in front of him. Not a ghost and not a memory: through the link between the splinter and its hollow shell, the King of Kings projects himself live. He teaches the deck, the surge, the spells and the wheel — and never says where he is speaking from. Asked, he answers only: At the top.

06

The king gate

Every realm's first battle is a gate. Break the seal. Release the king. Beat him. Take his stone. A beaten king never becomes a card in your deck of eight: the defeat breaks the rage the crown sealed him in, he yields his stone and joins your Royal Line, where he can sit on your side of the arena and fight as your king.

07

Crownthief

From outside it looks like conquest, so that is the name the realms give you. They cannot see that the frame you carry is empty, and that every stone you “steal” is going home. Rival climbers want the stones for themselves. That is the PvP.

08

Ten of eleven

With ten stones in the frame, the projection stops teaching. I taught you how to begin. Now come and finish. The ten stones open a road that Divine light has covered since the shattering, and the High Throne appears above Welkin Court.

09

The last king

Your teacher has been imprisoned up there for the whole journey. The ten stones open the cage but cannot break it — only battle completes the old oath. He asks to be faced not as an enemy but as the final test, and the ten kings you freed on the way up stand on your side of it.

10

The last lesson

He puts the eleventh stone in your hands: gold-white, whole outside, hollow at its heart. To finish the crown you have to tear that heart out of your own suit and give it back — surrendering flight, Overcharge, and the Divine power that made you a legend. He does not force you. He waits for your choice.

10/11 becomes 11/11. The suit goes dark, the cage is gone, the seals between the realms break — and the sky is one again. The world called you the Crownthief. You never came to steal the crown. You came to return it.

The champions facing Malvo in open war
Malvo · the curse
Kiri carrying a stolen crown piece across the moon
Kiri · the thief
Severo in the frozen hall
Severo · the ice
Highzak descending in a storm of lightning
Highzak · the suit

One person, two forms — and you may only bring one

VIDO, and the suit that knew he would come

To the realms, it is a black suit that fell out of the storm — glowing circuits, a winged visor that never blinks — and nobody in the sky knows who built it. The truth is the story’s best card: the Golden King built it himself. He knew someone from Earth would have to finish what the war had begun — so the Heartstone’s living heart did not fall to Earth, he dropped it, and he left a suit waiting in the sky strong enough to carry peace back between the realms. HIGHZAK is that suit — and VIDO is the boy inside it.

It answers to none of the nine elements — only to the splinter, because the hand that built the suit keyed it to the Heartstone. It cannot be bought and never drops from a vault: it is earned, at the summit of the Season 1 Sky Pass — the king left it for whoever would climb far enough. Every landed hit fills the Overcharge bar; at a hundred percent the splinter calls lightning out of the sky, he rises to meet the bolt, and the suit wakes around him. The light beating inside it is the missing heart of the eleventh stone — which is why the story cannot end without it, and why the Season 1 suit can never be offered again once it is given back.

In the deck they are one identity in two cards. VIDO fights as AIR — breakdance, acrobatics, no weapon. HIGHZAK fights as the suit. A deck may carry one of them or the other, never both: taking the suit locks the boy out of your eight, and taking the boy locks out the suit. A man cannot stand beside himself. (HIGHZAK is in the build today; VIDO's card is next, and the pair is exclusive by rule.)

Highzak transforming, the suit overcharging with light
The overcharge

How a match runs

Four minutes, six beats

Four minutes on the clock — and one minute of overtime, surge racing, if neither throne has fallen.

Every frame below is the real build, captured while the game was running.

The versus screen before a match

Beat 01 · The draw

A TRAINING BOT — labelled as one on screen — takes the other throne, both sides are plated, and the arena counts down. Eight champions are in the deck; four are in hand at any moment.

Champions deployed and fighting in the arena

Beat 02 · The deploy

Surge fills along the bottom. Every champion costs some of it, and lands only on your half. Spend it badly and the lane is theirs.

The transform prompt above Highzak

Beat 03 · The transform

A champion who earns it offers a transform. It is a timed decision on top of the fight, not an animation that plays itself.

The ice block cracking and the golden king awakening

Beat 04 · The ice

The king's block cracks in three stages. Each stage is a decision about whether to push the lane or hold it.

Judgement, the king's named power, firing mid-fight

Beat 05 · The king wakes

He steps off the pedestal with his own power — JUDGEMENT charges gold, then throws everyone near him back to their own king's feet.

The arena map showing the climb between realms

Beat 06 · The climb

Win and the trophies move you toward the next realm, the next king, and the next piece of the crown.

Strategy

Nine elements, and none of them is decoration

Every element beats exactly one other for ×1.5 damage, and no element can ever mark its own kind — fire never burns a fire hero, ice never freezes SEVERO, lightning never jolts TEO. That is what turns a deck into a decision.

WATERFIREBLOOMEARTHELECTRICRING OF FIVEICETEMPESTAIRCURSERING OF FOUR
The two rings

Five elements chase each other in one ring, four in the other. Neither ring can be answered from inside the other, so a deck has to reach across both.

Combo windows

A status is a setup, not a nuisance. SOAKED struck by electric, FROZEN SOLID struck by earth, or BURNING struck by wind cashes in at ×1.9. And three of them run the other way: fire melts a frozen man free, water puts a burning one out, bloom purges a curse. Sending the wrong element is a real mistake.

Outside the wheel

Divine answers to nothing — that is the kings’ element. HIGHZAK carries a Divine heart that strikes as lightning: electric on the wheel, divine in the story.

One layer deeper

The reaction board — every line is plain physics

A status is a setup, not a nuisance. Send the right element into it and the board pays. Send the wrong one and you undo your own work — the mistakes are printed here in the same size type as the payoffs, because they are the point.

SOAKEDwater clings to him for three full seconds
+ electric×1.9 — the water conducts
+ icefreeze ×1.6 longer — the water on him freezes too
FROZENlocked solid inside the ice
+ earth×1.9 — frozen is brittle; one hammer
+ firemelts him FREE — a real mistake you can make
BURNINGreal fire ticking on his body
+ tempest×1.9 — the whirlwind feeds the flame
+ air×1.9 — so does the wind
+ waterputs it OUT — the burn is gone
HEXEDthe curse rots his damage away
+ bloomCLEANSED — growth purges the rot

Every row was chosen on one rule: it has to make plain physical sense with no manual. Soaked conducts. Frozen is brittle. Wind feeds fire. Water puts it out. A player who has never read a tooltip can reason his way to every line on this board — and the wrong element is a real decision, not a smaller number.

The champions

Every fighter is produced for this game, frame by frame

Generated to our own reference sheets, filmed in motion, keyed, trimmed, size-locked and assembled one frame at a time. Nothing on this page is a stock character, a bought animation pack or a marketplace effect — every asset is ours alone.

legendaryHIGHZAK, the electric champion
HIGHZAKelectricMegaton Punch
legendaryPRINX, the fire champion
PRINXfirePhoenix Beam
epicGORAN, the earth champion
GORANearthFault Line
epicMALVO, the curse champion
MALVOcurseBoar Call
epicKIRI, the bloom champion
KIRIbloomSilk Split
epicVESNA, the bloom champion
VESNAbloomThe only healing element
rareENZO, the fire champion
ENZOfireFireball
rareJULIE, the tempest champion
JULIEtempestBackflip Kick
commonTEO, the electric champion
TEOelectricChain Storm
commonSEVERO, the ice champion
SEVEROiceGlacial Comet
commonNALU, the water champion
NALUwaterUndertow
commonBODHI, the air champion
BODHIairCyclone Veil

The spell book

A spell for every element

A spell is the answer a deck holds when the lane goes wrong — a thrown solution with a cost, a delay and a shape. Each one is painted as the object itself, so it reads at thumbnail size in a hand of four.

FIREBALLFIREBALLfire · 3 surge
WITHERING HEXWITHERING HEXcurse · 2 surge
FROST NOVAFROST NOVAice · 4 surge
THUNDERBOLTTHUNDERBOLTelectric · 3 surge
TIDAL BURSTTIDAL BURSTwater · 3 surge
GALE SLAMGALE SLAMair · 2 surge
QUAKEQUAKEearth · 4 surge
HEALING BLOOMHEALING BLOOMbloom · 3 surge
STORM CALLSTORM CALLtempest · 3 surge

The kings

Every realm keeps its king sealed in its own material

A king is not a boss bar at the end of a level. He is the strongest unit in the game, he guards his own throne, and bringing him down is the only way the match ends in a win.

The Golden King, the King of Kings, at the High Throne
CODED · FIGHTING TODAY THE GOLDEN KING The High Throne · divine · the King of Kings

He teaches you your first match, and he is the last gate of the whole story. Break his seal in three stages and he steps off the pedestal with JUDGEMENT — the sword charges gold, then throws everyone near him back to their own king’s feet. The farthest hit in the game. The unit and JUDGEMENT fight today; the High Throne finale is written, not yet built. Until NEVAR is animated, he also stands in as the king sealed in the ice of arena one.

NEVAR, The Never-Thaw, on the floating isle of Frozen SanctumDESIGNED · KIT WRITTEN
NEVAR The Never-Thaw Frozen Sanctum · ice · sealed in glacier ice

THE LONG WINTER — The whole lane freezes over. Nothing moves until earth breaks it — or fire frees it.

EMBRYS, The Obsidian Colossus, on the floating isle of Ember ForgeCODED · FIGHTING TODAY
EMBRYS The Obsidian Colossus Ember Forge · fire · sealed in a lava boulder

FIRE BREATH — A sweeping cone of flame down the lane. Every punch of his keeps burning.

MORVAN, The Drowned Crown, on the floating isle of Deep TideDESIGNED · KIT WRITTEN
MORVAN The Drowned Crown Deep Tide · water · sealed in the tide

THE TIDE TURNS — A wall of water sweeps the lane, shoving everything back toward the enemy throne.

FULGOR, The Thunder Lord, on the floating isle of Storm PeakDESIGNED · KIT WRITTEN
FULGOR The Thunder Lord Storm Peak · electric · sealed in the storm

THE SKY FALLS — Bolts strike every enemy on the floor at once — twice as hard on anyone soaked.

ATMAN, The Still Breath, on the floating isle of Zen Mist TempleDESIGNED · KIT WRITTEN
ATMAN The Still Breath Zen Mist Temple · air · sealed in mist

THE LAST BREATH — One exhale blows the whole lane back and cancels every attack mid-swing.

ADAMAS, The Unmoved, on the floating isle of Granite GateDESIGNED · KIT WRITTEN
ADAMAS The Unmoved Granite Gate · earth · sealed in granite

THE GATE CLOSES — He slams the floor and a line of stone erupts, blocking the lane. He cannot be knocked back. Ever.

SALVAN, The Evergreen, on the floating isle of Rootbound GroveDESIGNED · KIT WRITTEN
SALVAN The Evergreen Rootbound Grove · bloom · sealed in living roots

THE GROVE MENDS — The only king who heals. Every friendly unit and your own throne mended at once.

WYTHER, The Withering, on the floating isle of Cursed HollowDESIGNED · KIT WRITTEN
WYTHER The Withering Cursed Hollow · curse · sealed in the curse

THE HOLLOW ORB — A violet sphere rolls down the lane and withers everything it passes.

VORTIS, The Turning Sky, on the floating isle of Cyclone SpireDESIGNED · KIT WRITTEN
VORTIS The Turning Sky Cyclone Spire · tempest · sealed in the cyclone

THE EYE OPENS — A standing cyclone forms mid-lane, pulling every enemy in and grinding them.

AUREL, The Lightbearer, on the floating isle of Welkin CourtDESIGNED · KIT WRITTEN
AUREL The Lightbearer Welkin Court · divine · sealed in light

THE COURT RISES — A column of light. Enemies caught in it burn; allies are raised. The last gate before the throne.

Ten realms, ten kings — and the hidden High Throne above them all. Eleven kings, eleven stones. All ten realm kings are named, designed and drawn, each with his double-meaning name, his seal and his signature power. Two of them are coded and fighting. The arenas past the Ember Forge borrow the Golden King until their own kings are built — that is a gap, and it is listed as one.

Between matches

The part that keeps a player coming back

A card battler lives or dies on the loop around the fight. It is built, not planned: collection, season, and an economy that prints its own odds.

The battle deck and the collection

Deck & collection

Eight champions carried to war, the roster behind them, and a card and gold cost on every step of every hero's climb to level ten.

The season pass

The season

Fifty tiers, earned in seals; a win pays two. The summit is where the suit claims its bearer — shipped today as the awakened-suit finale portrait, with the full earn-flow listed as open work.

The shop with published drop odds

The economy

Vaults, cores and packs — with the drop rates printed on the screen, read from the same tables the game rolls. Bought vaults never drop packs, and the premium currency never buys a card.

Straight answer

What is real, and what is not

A build with visible gaps is worth more than a trailer with nothing behind it. So here is both halves, in the same size type.

Built Playing today

  • The full match loop. Deck of eight, surge, deploys, transformation, named powers, king awakening, win and loss — end to end. The public build plays it against a clearly labelled TRAINING BOT; the authoritative server path is proven separately and live socket matchmaking is not connected to the client yet.
  • Original art and VFX, end to end. Every hero, pose and impact frame produced, keyed and timed in-house for this game — nothing stock, nothing licensed.
  • The meta layer. Arena climb, deck and collection, season pass, profile with achievements, practice ladder.
  • An economy with its odds on screen. Drop rates are printed in the shop, read from the same tables the game rolls.
  • It installs. Mobile web, added to the home screen, runs offline.

Open Not there yet

  • No prediction layer. Online play is proven, not yet smooth over a live socket.
  • No account or progression backend is connected. Progress is local to the device; the authoritative match-server path is proven separately, in tests.
  • The suit is not yet gated by the Pass. In the fiction HIGHZAK is claimed at the Season 1 summit; in the build he is simply the legendary while that earn-flow is wired.
  • VIDO's own card. The boy out of the suit — AIR, breakdance, no weapon — is designed and written but not yet built. Until he ships, HIGHZAK is the only half of the pair you can field.
  • Tutorial built, not switched on. Four chapters — home, the first king gate, the victory, the first chest — are written and playable behind a flag. It stays off in the public build until the feature set freezes, so it never teaches a screen that changed.
  • Legal pack open. Commercial licences, trademark, terms, loot-box regions, odds disclosure.
  • Not in the stores. It is a web build today.

And the number that is not here. The game has had zero external testers, so there is zero retention data — no D1, no D7, no CPI. Nothing has been measured, and nothing has been estimated on this page to fill the gap. Getting those numbers is the next piece of work, not the next paragraph.

Under the hood

Built to go online, from the first line

The parts that decide whether a real-time PvP game can ever ship were built before the parts that look good in a screenshot.

Simulation Deterministic, and separated from the game

The match simulation is its own package with one public door. Same seed, same commands, same result — on a phone or on a server.

Continuous integration A replay-hash gate that blocks the deploy

A golden replay is hashed over ten thousand ticks in Node and in the browser. If the hashes diverge, the build does not ship.

The trap we found early Banned engine-approximated math on the authority path

Math.sin, cos and hypot are approximated per engine — the server runs V8, every iPhone runs JavaScriptCore, both correct, both free to differ in the last bits. They were replaced with correctly-rounded arithmetic, and the gate now bans them permanently.

Server Authoritative, proven end to end in tests

The server owns the simulation and broadcasts only accepted commands. A forged team field dies on the placement rules. The phone sends intent, never result.

What happens next

Numbers follow measurement, not the other way round

The build is not the bottleneck any more. Evidence is. This is the order the work is being done in, and none of it waits on a conversation.

Step 01 Measurement

Anonymous device identity and an event log, so a test group produces retention instead of impressions.

Step 02 The tutorial

The king teaches the first match. Without it a first-day number measures confusion, not the game.

Step 03 First external players

A first group in front of the build, from channels we already own — no paid acquisition at this stage.

Step 04 Then the conversation

Publisher and partner talks with D1, D7, session length and matches per day on the table.

What is most useful right now is not money. It is a partner who has taken a free-to-play mobile game to a live audience before, and can look at the first real cohort with us.

The company WELKINGS by HIGHZAK · Israel · 2026

Self-funded. One founder, and an AI-augmented production pipeline that ships art, code, sound and live pages at studio pace — every asset generated to our own reference sheets, keyed and assembled in-house. Nothing licensed, nothing stock.

The model Free to play · season pass · open odds

Planned monetization: the Sky Pass and the vault economy — implemented in the build with drop rates printed on the shop screen, read from the same tables the game rolls. No real-money checkout is connected yet. Bought vaults never drop packs, and the premium currency never buys a card.

The wedge Browser-native, as publishers expand beyond the stores

No install, no store tax, no review queue — every link, QR code and stream IS distribution. The D2C and web-shop wave the industry is riding needs games built for the browser first. This one was.

See it running Every screenshot on this page is the live build

Not concept art and not a mock-up: each frame was captured while the game was running, on the same build the gameplay film is recorded from.